#include "fig_enemy_test.h"
#include "fig_player_craft.h"
#include "fig_enemybullet_master.h"

#include "num/rand.h"
#include "math/facing.h"


FIGEnemyNormalTest::FIGEnemyNormalTest(FIGEnemyCraft::ENEMY_TYPES EnemyType) :
											FIGEnemyCraft(EnemyType)										
{
	
	 m_Speed = 0.3f;
	 m_Accel = 2.0f;
	 m_RotationSpeed = 0.5f;
	 m_Life = m_MaxLife = 1000;
	 m_IsHitTestCircle = false;
}







void	FIGEnemyNormalTest::ReSpawn()
{
	
	FIGEnemyCraft::ReSpawn();
	
	m_Pos = math::Vec2(0.5f, 0.5f);

		
}




